During his keynote address at the Develop Conference, Kojima said, "So far, when I've been making games, I've had to give up on something or at least compromise on something in order to get things done".
As you may recall, Hideo Kojima surprised everyone in the Sony conference at E3 2016, announcing Death Stranding and appearing on the stage, where he announced that the game will arrive exclusively on PlayStation 4 console, and PC. While secrecy is part of Kojima's modus operandi for his new game, the legendary game developer recently gave a bit more of an insight into how the development of Death Stranding has differed from previous experiences, and his hopes for the title. "It should be my best work so far, I'm very confident working with [Mark]".
Kojima was reportedly forced to make a ton of compromises during the development of Metal Gear Solid V: The Phantom Pain, however, the game was still pretty well-received by the critics.
"As for Konami? I thought people might link it but there's no connection in there."
"Every game brings me closer and closer to making what I imagine", Kojima told Cerny. Kojima has reportedly traveled all over the world to find the right game engine to use, though it remains to be seen which one he'll decide to go with.
The Metal Gear Solid series is one of the biggest, most successful, most influential gaming franchises of all time- but it owes its entire existence to the original PlayStation, as it turns out.
When it comes to video games, few names are as recognizable as Hideo Kojima. Even now we have little to no information as to what it exactly is.
The first Metal Gear Solid game on the PS1 was a real technical marvel because of cinematic it was, and the usage of the 3D models (though dated, by today's standards) really helped players develop a sense of immersion while going through the game. Leaks have been generally expected occurrences during the weeks leading up to the event, and this has happened with Kojima's other projects.