Star Wars Battlefront 2: How to Play as a Hero

EA Developer Receives Death Threats Over Battlefront II Loot Boxes

Star Wars Battlefront II Developer Receiving Death Threats over Microtransactions

"Listening, and providing choices in how you play, will always be our principle with Star Wars Battlefront II".

Statistics came out of the 10-hour EA Access trial that estimated it'd take approximately 40 hours of playing to unlock a single hero character. If you're a fan of Star Wars, this trailer shows why it's the flawless game for you. After a user complained about the cost of unlocking Darth Vader in the upcoming game, EA's community team chose to try and smooth the situation over.

"There's been a lot of discussion around the amount of in-game credits (and time) it takes to unlock some of our heroes, especially Luke Skywalker and Darth Vader", the post reads.

Most importantly, Electronic Arts today announced that they are reducing the number of credits needed to unlock top characters in the game by 75 percent. Those loot boxes, combined with a new unlock system for heroes in which characters are acquired with in-game credits, has attracted no small amount of controversy in the run-up to release. Essentially making it the equivalent of a full-time job playing the game just to get close to unlocking. The comment was made about 24 hours ago and has become the most downvoted comment in the history of Reddit by a margin far-and-wide.

But in the case of Battlefront 2, allowing reviewers to unlock these heroes early ensures that their experience of the most divisive facet of the game isn't representative of what the average player will endure, with them not being forced to embark upon a lengthy grind in order to play as their favorite characters. While this may help gamers to make up their mind about the game, personally I'm most interested in the game's campaign. One person who identified themself as a developer at EA said on Twitter that he has been receiving death threats, and "over 1,600 individual personal attacks" as a result of this. He explained that change will be a constant for Battlefront II as it pertains to changing the in-game economy, with tweaks coming as DICE considers and responds to player feedback. But by requiring a substantial amount of play time, players believe EA is trying to entice them to spend more money to leap past the nonstop play to get the same thing.

We appreciate the candid feedback, and the passion the community has put forth around the current topics here on Reddit, our forums and across numerous social media outlets.

To that end, Battlefront 2 studio DICE will be holding an AMA on Reddit on Wednesday, November 15, featuring "some of the key leads on our team".

This is all way bigger than one person who worked on a game, or even one game, and it will be interesting to see what adjustments EA makes in response-if any-as the entire industry continues to figure out the best approach to taking all of our money.

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