Anthem set to launch in March 2019

Anthem set to launch in March 2019

Anthem set to launch in March 2019

For Fiscal Year 2019, ending March 31, 2019, the publisher expects net revenue of approximately $5.600 billion.

Looking ahead, EA plans to release entries in its FIFA, Madden, NBA Live, and National Hockey League series along with a new Battlefield and BioWare's Anthem during its 2019 fiscal year.

To ensure we stay on course, we've updated our mission statement at BioWare to something that we believe is true of our best games, and must continue to be true of future BioWare games-even as we take on new technologies and gameplay innovations.

Bioware's last few big space-related releases were also shipped out in March, with Mass Effect Andromeda and Mass Effect 3 both filling that month in the company's financial year.

In the earnings call EA CEO Andrew Wilson referred to Anthem as a "brand new franchise", pretty much saying what I've thought for a while: the publisher is investing in Anthem for years and years to come. In the post, Hudson explains that they [Bioware] are working on a unique storytelling solution that should make players feel like they're the heroes of their own story, regardless if they play alone or by themselves.

"Later in the fiscal year, we will launch our stunning and ambitious new IP, Anthem".

Wilson added that there will be "new ways for fans to join the community and play early, enabling us to shape and refine the game with their input and feedback".

Anthem started catching a lot of buzz last year when it was revealed at Microsoft's E3 Press Conference, and this year EA will have a chance to show the game to attendees of the EA Play Event that is taking place in Los Angeles during E3.

'We're very excited about the game, ' said Jorgensen. This is likely in reference to the Anthem beta tests that were previously confirmed by game director Jonathan Warner. This game will push every boundary for you. Hudson said the team will share details on how it works "very soon". Beyond just individual games, we try to create entire worlds that players can really live in, which span many games and media, as well as fan-created work like art, fiction, and cosplay.

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