The core of the Xbox Adaptive Controller is a flat slab of a device, complete with two large buttons created to be much easier to access, as well as a d-pad and other smaller buttons. Until now, it's always been an amalgam of aftermarket mods and custom controllers that have enabled them to play video games, but now Microsoft have unveiled an extensible Xbox Adaptive Controller with these gamers in mind. These inputs include PDP's One-Handed Joystick for the Xbox Adaptive Controller, Logitech's Extreme 3D Pro Joystick, and Quadstick's Game Controller.
According to Microsoft's Xbox team, besides implementing regular adaptive buttons, the new Xbox Adaptive Controller has two main big built-in buttons which can be reset to function as any of the default controller buttons via the Xbox Accessories utility. The Xbox Adaptive Controller was made to ensure gamers who may not be able to reach all bumpers and triggers or hold a controller for long period of time can be catered to. 'The Xbox Adaptive Controller represents the positive impact technology can have, when that technology is created to include as many people as possible. "At Microsoft, we believe in empowering every person and every organization on the planet to achieve more", wrote Phil Spencer, Head of Xbox. We're thrilled to introduce it to the world today, tell the story behind it, and take what we have learned on our journey to inform future initiatives in inclusive design.
Microsoft has finally announced what has been rumored a few days ago.
Except for the price, Microsoft did not reveal much about the new controller but the company promises that the device will be launching this year with no mention of exact dates and availability. We can't wait to see more of it in use!
The research work has been carried out for several years, which is an important achievement in the fight against the technology accessibility gap for people with disabilities.