Google's focus on cloud-centric technologies is nothing new.
Google's holding an event on October 9 to unveil the Pixel 3 and 3 XL, and should the company take some time to go into further detail about Project Stream and/or Yeti, we'll be sure to let you know. Project Stream seems to be the end result of that work, but all it requires is an installation of Chrome rather than an entire console or program unto itself. "Starting on October 5, a limited number of participants will get to play the latest in this best-selling franchise at no charge for the duration of the Project Stream test".
OnLive may have been and gone, but the tech giants still see a future in remotely streamed games - soon, Google will be getting in on the action.
The real sticking point for any game streaming service is input latency, and it's the problem has to be solved before game streaming can go mainstream.
The idea of streaming such graphically-rich content that requires near-instant interaction between the game controller and the graphics on the screen poses a number of challenges.
The public test will be open to a limited number of participants based in the U.S. who have access to internet connections capable of 25 megabits per second.
There are existing services similar to this like graphics card company Nvidia's GeForce Now, but it's still in beta.
While many of us are undoubtedly used to streaming films, television shows, and music, streaming blockbuster games is a task that hasn't necessarily been brought to the mainstream as of yet.
As for Ubisoft, the company believes there's "tremendous potential" in streaming.