Microsoft unveils Project xCloud game streaming technology

Microsoft's Project xCloud Will Let You Play All Your Games on All Your Platforms

Microsoft unveils Project xCloud game streaming technology

The video above features Xbox boss Phil Spencer and goes to great pains to assure gamers that the era of video games consoles is not over, and that Project xCloud is meant for people who either don't own a console or just want to play on the move.

The rumours of the next Xbox console offering a stream device alternative seem to be more likely now with this new service beginning public trials in 2019.

Project xCloud was officially revealed on Microsoft's blog.

Microsoft already has increased datacenter bandwith and is working on new ways of video coding and decoding for the coming service, officials said.

Similar to Project Stream, Project xCloud will use internet streaming to enable gamers to play high-performance games on devices which might not have high-performance hardware.

Microsoft today revealed Project xCloud, a game streaming service that would bring the company's games to multiple devices, including mobile. Let us know in the comments.

But cloud gaming has not enjoyed as much success as other applications have in moving to the cloud. To that end, Microsoft is making it as easy as possible for Xbox One game developers to adapt their content for Project xCloud with no additional effort.

Microsoft is well aware that a lot of consumers don't have a fast Internet connection today, and that's why the Redmond giant is now experimenting with some unique things to improve latency on average connections.

Microsoft said it's privately testing Project xCloud on smartphones and tablets now.

You'll be able to play those games using an Xbox controller connected via Bluetooth, or by using a touchscreen overlay. Project xCloud will have the capability to make game streaming possible on 4G networks and. push against the outer limits of what's possible on 5G networks. In addition to solving latency, other important considerations are supporting the graphical fidelity and framerates that preserve the artist's original intentions, and the type of input a player has available. The company promises a console-like experience on all devices.

Microsoft has announced that it has datacenters in 54 regions that should support 140 countries around the world.

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