The HTC Vive Pro VR headset was unveiled today at CES 2019 and comes with built-in eye tracking. Both are wildly different devices for different audiences. Other than that, the Vive Pro Eye has all the same specs that the Vive Pro does. Price has been a major obstacle as well as the space needed to accommodate a high-end device. That also means being able to use it whenever and wherever.
The current HTC Vive headset only supports wireless connectivity through an adapter.
Viveport Infinity will be available not just on Vive hardware like the Focus, but also all Wave VR partners. It's a smarter use of technology, like when video games make faraway areas less detailed until you go to them, and could make the Vive Pro Eye seem even more powerful than it actually is.
As for motion controllers, gone are the traditional Vive wands, and in are some newly-designed pieces that resemble something a lot closer to Oculus Touch, complete with tracking ring and joystick. However, a glowing silhouette of a smartphone, is a strong hint in the direction HTC is headed.
The catch is that the headset will track what you're looking at, using those data points for analytics. Revealed during CES 2019, the big new innovation that HTC is touting for the Vive Pro Eye is, as the name indicates, eye tracking. For now, the league is using it in stadiums that have Home Run Derby VR set up for fans to play at the park.
Eye tracking can also be used in place of handheld controllers. HTC is a bit mysterious about it but it pretty much looks like a new virtual world you can "walk" into to experience other virtual worlds. Combined with the eye tracking tech, companies can track where consumers look the most to help develop products.
Finally, HTC also announced an exciting update for members of the Viveport subscription service: starting on Vive Day, April 5, 2019, Viveport will move to an unlimited subscription model known as Viveport Infinity.
That HTC, which reported a 62 percent drop in revenue year-on-year in its last earnings call, is hoping for virtual reality to revitalise its business is no secret: The company has been pushing its Vive platform heavily, from launching the high-end Vive Pro and self-contained Vive Focus to announcing software subscription offerings, big-budget film tie-ins, in-house studios, and even accelerator and venture capital programmes created to boost uptake of VR technology.
Highlights include Origin, which is a rich virtual world for interacting with others, and Vive Lens, which lets you travel between virtual worlds easily.
Mozilla officially announced Firefox Reality as a browser for VR and AR headsets in April of past year.