In addition, by allowing developers to add Xbox Live support for Android and iOS, those who play Xbox games on those platforms will be able to carry on their phone information like their list of friends, gaming accomplishments, clubs they belong to and more.
The SDK will be discussed at GDC 2019 as part of a session hosted by Team Xbox's Jeffrey Shi and Ramsey Khadder, "Xbox Live: Growing & Engaging Your Gaming Community Across iOS, Android, Switch, Xbox, and PC". It also opens up the possibility of Microsoft's trademark first-party franchises being available for play on Android, iOS, or Nintendo devices, albeit with potential required engagement with Xbox Live. So by opening up Xbox Live across the most popular non-Microsoft gaming devices (smartphones and the Switch), Microsoft's service could reclaim its throne.
Microsoft is releasing a software development kit which will allow game developers to integrate Xbox Live into titles across multiple platforms, including the Nintendo Switch, according to a presentation planned for the Game Developers Conference 2019. Basically, Microsoft wants to provide developers with the tools to implement Xbox Live across nearly all major platforms, expanding the network's reach to far more screens.
Xbox Live on your iPhone?
Now, though, the company is looking to spread the platform further.
This will break down barriers for developers that want their communities to mingle more freely across platforms. Almost half a billion devices isn't anything to sneeze at, but quadrupling that number to reach 2 billion devices by supporting additional devices would make Xbox Live the most expansive platform around. Combined with PlayFab gaming services, this means less work for game developers and more time to focus on making games fun.
An event entry at the upcoming Game Developers Conference (GDC), scheduled for the 18th March, has revealed Microsoft's ambitious plans to make Xbox Live the gaming backend for game developers on many platforms around the world.