'Gaming Disorder' Will Be An Illness According To The WHO

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'Gaming Disorder' Will Be An Illness According To The WHO

Burnout is now a legitimate medical diagnosis, according to the International Classification of Diseases, or the ICD-11, the World Health Organization's handbook that guides medical providers in diagnosing diseases.

In the page, the World Health Organization says the decision to include Gaming Disorder in ICD-11 came after reviewing "available evidence" reflecting a "consensus of experts from different disciplines and geographical regions".

Gaming disorder is officially recognized by World Health Organization as an illness in the 11revision of the International Classification of Diseases.

These disorders are described as "associated with distress or interference with personal functions that develop as a result of repetitive rewarding behaviors other than the use of dependence-producing substances".

"Gaming disorder" lives under the "disorders due to addictive behaviour" section of the ICD. The WHO indicated that the revised catalogue will come into effect in January 2022.

"We will do everything in our power to resist the domestic adoption of the "gaming disorder"," the committee said in a statement.

It has been studied among medical staff, teachers, social workers, and people working in the financial sector - with studies finding up to 68 percent of medical oncologists (cancer physicians) suffering from the condition.

According to Walker the next conversation should be with a medical professional to help confirm a diagnosis and determine how to treat the symptoms.

During an annual general meeting in Geneva, Switzerland, member countries officially recognised addiction to gaming on PCs, consoles and smartphones as an global disease. However, the majority of video game players see no harm done to their lives even in situations where gaming is their preferred form of entertainment.

Meanwhile, a December 2018 report by the nation's top researchers from Seoul National University asserting that the adoption of gaming disorder will incur roughly 10 trillion won ($8.5 billion) loss by 2025 is gaining fresh recognition by local media.

The WHO's decision to categorise gaming as a disorder hasn't been well-received, with the organisation facing backlash from the gaming community.

The ICD-11 includes both online and offline gaming and addresses habits that are either continuous or episodic.

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