DLSS 2.0 uses a "fundamentally different" AI model that Nvidia claims is twice as fast as before.
Remedy Entertainment's Control was one of 2019's best single-player games, and also one of its most advanced, with a suite of ray-traced effects that took its graphical fidelity to new heights.
The basic premise of DLSS is that using deep learning and AI the Nvidia RTX technology can offer improved frame rates and visuals while also diminishing the workload for your system. We already mentioned that DLSS 2.0 is available in Wolfenstein Youngblood and Deliver us the Moon, but it's also being added to Control via its The Foundation DLC and Mechwarrior 5. That momentum continues with Microsoft's announcement last week of DirectX 12 Ultimate, as well as NVIDIA RTX Global Illumination SDK, new tool support for the Vulkan graphics API and new Photoshop texture tool plugins.
To be clear, DLSS 2.0 does open up the possibility that this technology will be used in more games. DLSS 2.0 trains using non-game-specific content, delivering a generalized network that works across games. It offered higher framerate but image quality suffered and many were disappointed with the much-anticipated feature.
A Big Leap in AI RenderingPowered by dedicated AI processors on GeForce RTX GPUs called Tensor Cores, DLSS 2.0 is an improved deep learning neural network that boosts frame rates while generating attractive game images. This improves frame rates and eliminates previous limitations on which GPUs, settings, and resolutions could be enabled.
The basic advantages is that you'll get more accuracy and sharpness details in distance, particularly fine edges and text. Users now have three quality options to choose from, including Quality (runs at the native resolution), Balanced (runs one resolution below), and Performance (runs at two resolutions below). This means that NVIDIA needn't put specific tuning work into a new AI network for each new game.
Happily this isn't just a paper launch and DLSS 2.0 is enabled by the latest Nvidia GeForce driver and a selection of games can already use the technology. For comparison, the original DLSS topped out roughly at a 2x-resolution super-sample. It allows game and app developers to use higher quality textures in their applications, and provides users a smaller, faster, download size. These points appeared to have been sorted with DLSS 2.Zero although, so fingers crossed, issues are getting so much simpler for DLSS transferring ahead.
Here's a look at how it runs in MechWarrior 5: Mercenaries.
And again part of the benefit of DLSS is that it should keep improving with more data and thanks to some of the revisions this will also happen faster with DLSS 2.0 as it harvests data from games at almost twice the speed of the original and all of the benefits are delivered to your GeForce RTX GPU via driver updates.